Marketing Devlog Entry #4


Meeting with Tom Knight (Fireshine Games). 

Discussed games comps, and the overall look/feel of Paracosm. Also discussed how to approach gaming influencers on YouTube, and how to best search these content creators. The marketing hook of the game was also established - a modern horror, with an early 2000s free online desktop vibe to it. 

Comps: DokiDoki Literature Club, Until Then and Desktop Survivors 98

ꨄ︎☆

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