Marketing Devlog Entry #1


PARACOSM

28th March '25: Our first project meeting w/ @serina777 

Our first meeting consisted of getting to know eachother, a run-down onthe  storyline and the gameplay. We also had an in-depth look at the games which influenced Serina's decision on why she chose to make Paracosm, as well as trying out those games too. The most influential game was HoloHammer's MINDWAVE

During this session we also jumped the gun instantly and began brainstorming what marketing materials we could use to promote the game and have EGX guests visit the stand. Such ideas included TikTok shorts, Instagram, and YouTube. We also thought of securing an interview in a gaming magazine, specifically Debug. 

Super excited for this one <3

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